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College of Mechanical and IT Engineering

Department of Computer Engineering

Introduction

Computer engineering is an innovative discipline that embodies the design and development of modern computing systems including hardware, software and a broad range of computer applications.

Graduates of Computer Engineering work in cutting edge industries and research centers including electronics, telecommunications, robotics, information services, finance, and so on.

The mission of the Department of Computer Engineering at Yeungnam University is to provide strong, comprehensive, state-of-the-art education to be creative and innovative computing engineers. To achieve the mission, we provide a complete curriculum containing coursework at the introductory, common cores, and advanced levels. The discipline areas include Programming Languages, Algorithms, Digital Logic, Computer Architecture and Organization, Operating Systems, Software Engineering, Graphics and Visual Computing, Computer Networks, Embedded Systems, Intelligent Systems, and Information Management.

And students also have many opportunities to learn professional experience by collaborating with leading edge companies through projects or internships.

History

February 1985, Established the Department of Computer Engineering
March 1989, Established a Master degree program
March 1991, Established a Doctorate degree program
October 1999, Merged into the School of Electronic Engineering, Computer Science and Information Communication from the departments of Electrical Engineering, Electronic Engineering, Computer Engineering and Information communication Engineering
February 2001: Recognized as the best program in the Computer and Information Engineering fields by the Ministry of Education
October 2005, Reorganized School of Electronic Engineering, Computer Science, and Information Communication by splitting the Department of Electrical Engineering
February 2006, Recognized as the best program in the Computer Engineering and information fields by the Ministry of Education
February 2007 and 2009, The Bachelor program is accredited by Accreditation Board for Engineering Education of Korea
March 2010, Reorganized as the Department of Computer Engineering in the College of Engineering

Job Fields

Graduates work in most cutting edge industries and research centers, including Computer Hardware and Software companies, Electronics, Telecommunications, Information and Internet Services, Network Securities, Aerospace and Defense industries, Consumer Electronics, Computer Games, Robotics, Biomedical industries, Finance and Security companies, Public Services, Educations, and so on.

Faculty

Curriculum

Department Of Computer Engineering

Curriculum
3-1
COMPUTER GRAPHICS
Computer graphics is one of the most exciting and rapidly growing computer fields and has now become a common element in user interfaces, data visualization, television commercials, motion pictures, and many other applications. Hardware devices and software algorithms have been developed for improving the effectiveness, realism, and speed of picture generation. The course covers fundamental algorithms for the representation and display of two-dimensional graphics objects, two- and three-dimensional geometric transformation and viewing transformation, methods for modeling and organizing picture components into separate structures, illumination models and surface-rendering methods, and animation techniques.
3-1
COMPUTER ALGORITHM
This course focuses on describing algorithms for such advanced problems as fragmentation and combination, greedy method, dynamic programming, basic searching technique, reverse traversal, algebraic simplification and transformation, NP problems, and so on. It also analyzes the algorithms and discusses the complexity of each algorithm. Finally, to understand the applications of each algorithm, a number of exercise problems are supported.
3-1
COMPUTER NETWORK
The process which it sees will lead and against the basic concept and a computer network technique of data communication fact a general contents and the example which is various it will understand it will reach, it applies and it plans it cultivates the ability it will be able to understand the technique which has become the core anger the fact that a computer network system and with aim
3-1
DESIGN OF OPEN SOURCE SOFTWARE
In this subject, students will learn basic SW design methods using open source software and carry out a project based on this.
3-1
IOT AND EMBEDDED SOFTWARE
The goal of this course is to solidify and build upon a student’s knowledge of IoT and embedded system design. Specifically, the course performance outcomes are that students will: 1) Understand some preliminary knowledge for IoT and embedded system design such as experimental apparatus, some basic electronic circuits, and microprocessor, etc. 2) Recognize and identify the constraints facing IoT and embedded system designers, and determine how to assess them. Major topics to be dealt are as follows: the configuration of the IoT and embedded system environment, kernel booting, module programming, device driver, input/output device control by character device drivers, input/output device control by block device drivers, and finally team projects.
3-1
OPERATING SYSTEM
This course deals with the important algorithms and theories of operating systems with the view point of the operating systems architecture. Major topics include process management, memory management, peripheral devices management, networking, and security.
3-2
COMPUTER VISION
The course introduces the basic theory and the latest technology of the computer vision. By understanding the principles of computer vision algorithms, you can raise your problem solving skills and effective machine vision system design skills. This course deals with the understanding of digital image processing, edge feature extraction, segmentation, feature description method, and so on.
3-2
DATA ANALYSIS AND MACHINE LEARNING
In recent years, big data and artificial intelligence are two most interesting research fields in both academic and industrial research work. In particular, the technologies related to data analysis and machine learning, which are the main technologies of these two fields, are emerging as core technologies in the age of 4th industrial revolution. These technologies can solve many problems such as classification, prediction, and optimization by extracting meaningful information/knowledge from a large amount of data through the convergence combining data science, statistics, and computer engineering technologies. In this course, basic concepts, processes, and tools related to data analysis are studied, and based on this, diverse theories and practices from the fundamental concepts and principles of machine learning to the neural network learning techniques including advanced deep learning methods are studied.
3-2
MOBILE PROGRAMMING
Nowadays, personal mobile devices like smartphone have been widely used. In this course, knowledge and techniques to develop various software applications in such mobile devices will be studied. Particularly, system design and user-centered UI implementation on Android and iOS will be practised.
3-2
SOFTWARE PROJECT
This course introduces the fundamental issues of software engineering, such as software engineering paradigms, project management, requirement analysis, design, implementation and maintenance of software.
3-2
TEACHING METHODOLOGY OF BUSINESS INFORMATION EDUCATION
This course studies educational theory of businees information,its historical background, its purpose,and analyzes recent secondary school teaching processes.
3-2
COMPUTER ARCHITECTURES
This course deals with the organization, operating principles and design methodology of computer system. Detailed issues are as following: performance, instruction set, control and microprogramming, pipelining techniques, integer and floating point number arithmetic, memory subsystem, input/output subsystem, and advanced computer architectures.
3-2
DATABASE MANAGEMENT SYSTEMS
This course is intended for a first course in databases at the senior undergraduates ofcomputer engineering or related area. It introduces the fundamental concepts necessary for designing, using, and implementing database systems. Specifically, it stresses the fundamentals of database modeling and design, the languages and facilities provided by database management systems, and system implementation techniques. Participating students are assumed a familiarity with basic data structures, computer organization, operating systems, and a high-level programming language.
3-2
SOFTWARE ENGINEERING
This course introduces the fundamental issues of software engineering, such as software engineering paradigms, project management, requirement analysis, design, implementation and maintenance of software.

Contact

  • +82-53-810-2550 / 3858
  • +82-53-810-4630